Turning ideas into experiences & capabilites

get to know me better →

I started as an artist. I didn't love the starving part, so I learned about design and business.

That's the short version of how I ended up here: running an early creative production agency, Maker and the Made, then moving into designing digital experiences, and from design into building and scaling businesses of my own and in working within enterprises in financial services, technology, healthcare, and entertainment, working with names like Disney, Electronic Arts, and IMG Media, anchored in one idea: design makes the systems and products people depend on to work better for them.

I started as an artist. I didn't love the starving part, so I learned business.

That's the short version of how I ended up here: running an early creative production agency, Maker and the Made, then moving from art into design, and from design into building and scaling businesses of my own. From there I landed in financial services, technology, healthcare, and entertainment, working with names like Disney, Electronic Arts, and U.S. Bank, anchored in one idea: design should make the systems and products people depend on actually work better for them.

I've led 0-1 product rollouts from startups to enterprise, taken existing products to improve their broken experiences, and the teams that collectively support them. Innovation means I get to do the work that see's where something is headed before it's ready, and my job is turning that into something the business can act on now and into the future.

Expertise
01
Design
20+ years practicing design at every stage and have also led teams through all of them. Enterprise systems, regulated products, medical devices, surgical robotics, and physical environments.
02
Innovation
I get to build the first version of things that don't exist yet, usually where the risk of getting it wrong is highest. Products, systems, new categories of work like AI.
03
Operations
I help shape how the work moves. Process, decisions, and the models that turn a roadmap into a product people use.
Design
Innovation
Operations

LEADERSHIP

The skills that aren't on the portfolio.

Every project came down to the same things: getting people aligned, making the ambiguity workable, and leaving the team better than I found it.

Leading Teams

Building design, product, and innovation teams, and joining teams that already have their own way of working.

Sense Making

Moving an idea between executives, engineers, risk,and designers without losing what made it good.

Mentoring

Building the curriculum, playbooks, practice, and culture that let individuals and the teams keep going.

Decisions in Ambiguity

Most of my work starts before anyone knows the answer. Frameworks for deciding, and knowing which calls a person owns.

LEADERSHIP

The skills that aren't on the portfolio.

Every project came down to the same things: getting people aligned, making the ambiguity workable, and leaving the team better than I found it.

Leading Teams

Building design, product, and innovation teams, and joining teams that already have their own way of working.

Sense Making

Moving an idea between executives, engineers, risk,and designers without losing what made it good.

Mentoring

Building the curriculum, playbooks, practice, and culture that let individuals and the teams keep going.

Decisions in Ambiguity

Most of my work starts before anyone knows the answer. Frameworks for deciding, and knowing which calls a person owns.

LEADERSHIP

The skills that aren't on the portfolio.

Every project came down to the same things: getting people aligned, making the ambiguity workable, and leaving the team better than I found it.

Leading Teams

Building design, product, and innovation teams, and joining teams that already have their own way of working.

Sense Making

Moving an idea between executives, engineers, risk,and designers without losing what made it good.

Mentoring

Building the curriculum, playbooks, practice, and culture that let individuals and the teams keep going.

Decisions in Ambiguity

Most of my work starts before anyone knows the answer. Frameworks for deciding, and knowing which calls a person owns.

Turning ideas into experiences & capabilites

get to know me better →

I started as an artist. I didn't love the starving part, so I learned about design and business.

That's the short version of how I ended up here: running an early creative production agency, Maker and the Made, then moving into designing digital experiences, and from design into building and scaling businesses of my own and in working within enterprises in financial services, technology, healthcare, and entertainment, working with names like Disney, Electronic Arts, and IMG Media, anchored in one idea: design makes the systems and products people depend on to work better for them.

I started as an artist. I didn't love the starving part, so I learned business.

That's the short version of how I ended up here: running an early creative production agency, Maker and the Made, then moving from art into design, and from design into building and scaling businesses of my own. From there I landed in financial services, technology, healthcare, and entertainment, working with names like Disney, Electronic Arts, and U.S. Bank, anchored in one idea: design should make the systems and products people depend on actually work better for them.

I've led 0-1 product rollouts from startups to enterprise, taken existing products to improve their broken experiences, and the teams that collectively support them. Innovation means I get to do the work that see's where something is headed before it's ready, and my job is turning that into something the business can act on now and into the future.

Expertise
01
Design
20+ years practicing design at every stage and have also led teams through all of them. Enterprise systems, regulated products, medical devices, surgical robotics, and physical environments.
02
Innovation
I get to build the first version of things that don't exist yet, usually where the risk of getting it wrong is highest. Products, systems, new categories of work like AI.
03
Operations
I help shape how the work moves. Process, decisions, and the models that turn a roadmap into a product people use.
Design
Innovation
Operations

LEADERSHIP

The skills that aren't on the portfolio.

Every project came down to the same things: getting people aligned, making the ambiguity workable, and leaving the team better than I found it.

Leading Teams

Building design, product, and innovation teams, and joining teams that already have their own way of working.

Sense Making

Moving an idea between executives, engineers, risk,and designers without losing what made it good.

Mentoring

Building the curriculum, playbooks, practice, and culture that let individuals and the teams keep going.

Decisions in Ambiguity

Most of my work starts before anyone knows the answer. Frameworks for deciding, and knowing which calls a person owns.

LEADERSHIP

The skills that aren't on the portfolio.

Every project came down to the same things: getting people aligned, making the ambiguity workable, and leaving the team better than I found it.

Leading Teams

Building design, product, and innovation teams, and joining teams that already have their own way of working.

Sense Making

Moving an idea between executives, engineers, risk,and designers without losing what made it good.

Mentoring

Building the curriculum, playbooks, practice, and culture that let individuals and the teams keep going.

Decisions in Ambiguity

Most of my work starts before anyone knows the answer. Frameworks for deciding, and knowing which calls a person owns.

LEADERSHIP

The skills that aren't on the portfolio.

Every project came down to the same things: getting people aligned, making the ambiguity workable, and leaving the team better than I found it.

Leading Teams

Building design, product, and innovation teams, and joining teams that already have their own way of working.

Sense Making

Moving an idea between executives, engineers, risk,and designers without losing what made it good.

Mentoring

Building the curriculum, playbooks, practice, and culture that let individuals and the teams keep going.

Decisions in Ambiguity

Most of my work starts before anyone knows the answer. Frameworks for deciding, and knowing which calls a person owns.

Turning ideas into experiences & capabilites

get to know me better →

I started as an artist. I didn't love the starving part, so I learned about design and business.

That's the short version of how I ended up here: running an early creative production agency, Maker and the Made, then moving into designing digital experiences, and from design into building and scaling businesses of my own and in working within enterprises in financial services, technology, healthcare, and entertainment, working with names like Disney, Electronic Arts, and IMG Media, anchored in one idea: design makes the systems and products people depend on to work better for them.

I started as an artist. I didn't love the starving part, so I learned business.

That's the short version of how I ended up here: running an early creative production agency, Maker and the Made, then moving from art into design, and from design into building and scaling businesses of my own. From there I landed in financial services, technology, healthcare, and entertainment, working with names like Disney, Electronic Arts, and U.S. Bank, anchored in one idea: design should make the systems and products people depend on actually work better for them.

I've led 0-1 product rollouts from startups to enterprise, taken existing products to improve their broken experiences, and the teams that collectively support them. Innovation means I get to do the work that see's where something is headed before it's ready, and my job is turning that into something the business can act on now and into the future.

Expertise
01
Design
20+ years practicing design at every stage and have also led teams through all of them. Enterprise systems, regulated products, medical devices, surgical robotics, and physical environments.
02
Innovation
I get to build the first version of things that don't exist yet, usually where the risk of getting it wrong is highest. Products, systems, new categories of work like AI.
03
Operations
I help shape how the work moves. Process, decisions, and the models that turn a roadmap into a product people use.
Design
Innovation
Operations

LEADERSHIP

The skills that aren't on the portfolio.

Every project came down to the same things: getting people aligned, making the ambiguity workable, and leaving the team better than I found it.

Leading Teams

Building design, product, and innovation teams, and joining teams that already have their own way of working.

Sense Making

Moving an idea between executives, engineers, risk,and designers without losing what made it good.

Mentoring

Building the curriculum, playbooks, practice, and culture that let individuals and the teams keep going.

Decisions in Ambiguity

Most of my work starts before anyone knows the answer. Frameworks for deciding, and knowing which calls a person owns.

LEADERSHIP

The skills that aren't on the portfolio.

Every project came down to the same things: getting people aligned, making the ambiguity workable, and leaving the team better than I found it.

Leading Teams

Building design, product, and innovation teams, and joining teams that already have their own way of working.

Sense Making

Moving an idea between executives, engineers, risk,and designers without losing what made it good.

Mentoring

Building the curriculum, playbooks, practice, and culture that let individuals and the teams keep going.

Decisions in Ambiguity

Most of my work starts before anyone knows the answer. Frameworks for deciding, and knowing which calls a person owns.

LEADERSHIP

The skills that aren't on the portfolio.

Every project came down to the same things: getting people aligned, making the ambiguity workable, and leaving the team better than I found it.

Leading Teams

Building design, product, and innovation teams, and joining teams that already have their own way of working.

Sense Making

Moving an idea between executives, engineers, risk,and designers without losing what made it good.

Mentoring

Building the curriculum, playbooks, practice, and culture that let individuals and the teams keep going.

Decisions in Ambiguity

Most of my work starts before anyone knows the answer. Frameworks for deciding, and knowing which calls a person owns.

Turning ideas into experiences & capabilites

get to know me better →

I started as an artist. I didn't love the starving part, so I learned about design and business.

That's the short version of how I ended up here: running an early creative production agency, Maker and the Made, then moving into designing digital experiences, and from design into building and scaling businesses of my own and in working within enterprises in financial services, technology, healthcare, and entertainment, working with names like Disney, Electronic Arts, and IMG Media, anchored in one idea: design makes the systems and products people depend on to work better for them.

I started as an artist. I didn't love the starving part, so I learned business.

That's the short version of how I ended up here: running an early creative production agency, Maker and the Made, then moving from art into design, and from design into building and scaling businesses of my own. From there I landed in financial services, technology, healthcare, and entertainment, working with names like Disney, Electronic Arts, and U.S. Bank, anchored in one idea: design should make the systems and products people depend on actually work better for them.

I've led 0-1 product rollouts from startups to enterprise, taken existing products to improve their broken experiences, and the teams that collectively support them. Innovation means I get to do the work that see's where something is headed before it's ready, and my job is turning that into something the business can act on now and into the future.

Expertise
01
Design
20+ years practicing design at every stage and have also led teams through all of them. Enterprise systems, regulated products, medical devices, surgical robotics, and physical environments.
02
Innovation
I get to build the first version of things that don't exist yet, usually where the risk of getting it wrong is highest. Products, systems, new categories of work like AI.
03
Operations
I help shape how the work moves. Process, decisions, and the models that turn a roadmap into a product people use.
Design
Innovation
Operations

LEADERSHIP

The skills that aren't on the portfolio.

Every project came down to the same things: getting people aligned, making the ambiguity workable, and leaving the team better than I found it.

Leading Teams

Building design, product, and innovation teams, and joining teams that already have their own way of working.

Sense Making

Moving an idea between executives, engineers, risk,and designers without losing what made it good.

Mentoring

Building the curriculum, playbooks, practice, and culture that let individuals and the teams keep going.

Decisions in Ambiguity

Most of my work starts before anyone knows the answer. Frameworks for deciding, and knowing which calls a person owns.

LEADERSHIP

The skills that aren't on the portfolio.

Every project came down to the same things: getting people aligned, making the ambiguity workable, and leaving the team better than I found it.

Leading Teams

Building design, product, and innovation teams, and joining teams that already have their own way of working.

Sense Making

Moving an idea between executives, engineers, risk,and designers without losing what made it good.

Mentoring

Building the curriculum, playbooks, practice, and culture that let individuals and the teams keep going.

Decisions in Ambiguity

Most of my work starts before anyone knows the answer. Frameworks for deciding, and knowing which calls a person owns.

LEADERSHIP

The skills that aren't on the portfolio.

Every project came down to the same things: getting people aligned, making the ambiguity workable, and leaving the team better than I found it.

Leading Teams

Building design, product, and innovation teams, and joining teams that already have their own way of working.

Sense Making

Moving an idea between executives, engineers, risk,and designers without losing what made it good.

Mentoring

Building the curriculum, playbooks, practice, and culture that let individuals and the teams keep going.

Decisions in Ambiguity

Most of my work starts before anyone knows the answer. Frameworks for deciding, and knowing which calls a person owns.